

This has provided a useful interface to track localization efforts of the game, giving volunteers a one-stop-shop for translating various pieces of Text from Stationeers into one of the 14 languages currently supported. LocalizationWe would like to take a moment to acknowledge the outstanding work of one particular individual - Discord user Dragon, who took it upon themselves to configure a tool for localization tracking and support. Add to this the team of dedicated individuals providing translations for the game in 14 different languages and thanks to everyones combined efforts the game is accessible to audiences it otherwise wouldn't be. Personally, the thing I've found most endearing about the community is their willingness to answer questions on Discord, Reddit or the Steam Community board - but this is supplemented by a massive library of tutorials on Youtube. The tutorial is on its 4th major iteration and certainly not the last, with a more fleshed-out tutorial campaign being planned for the new year.
#Planetbase rotate airlock how to#
Stationeers is a challenging game, and teaching people how to interact with all the various systems will be an ongoing battle. While many of these were things we had already envisioned, one thing we didn't count on was the massive level of support we've received from the community over the year.


Here's a summary of the major additions to the game while we've been in early access in the last 12 months. A Look BackThis time last year we were just coming off the back of Early Access release, so where the last post took a look at where we were going, in this one I'd like to take a look at where we've come from.
